

A witch must choose and prepare her spells ahead of time. Spells: A witch casts arcane spells drawn from the witch spell list. Armor interferes with a witch's gestures, which can cause her spells with somatic components to fail. They are not proficient with any type of armor or shield.

Weapon and Armor Proficiency: Witches are proficient with all simple weapons. The following are the class features of the witch. The witch's class skills are Craft (Int), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha). Some witches travel about, seeking greater knowledge and better understanding of the mysterious powers that guide them. The blend of witches' spells makes them adept at filling a number of different roles, from seer to healer, and their hexes grant them a number of abilities that are useful in a fight. Role: While many witches are recluses, living on the edge of civilization, some live within society, openly or in hiding. Some are even afraid of that source, fearful of what it might be or where its true purposes lie.

As a witch grows in power, she might learn about the source of her magic, but some remain blissfully unaware. Communing with that source, using her familiar as a conduit, the witch gains not only a host of spells, but a number of strange abilities known as hexes. Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown.
